I started a new gig about a month ago? Wow, time flies when you enjoy what you're doing. I've been pretty busy and I know you haven't seen many creative updates from me. During this time I've been setting up a technical creative pipeline, learning new things about immersive 3D content, training folks about my learnings, and a bunch of other cool things. I'm really excited about what we're working on.
I did want to share an example Augmented Reality (AR) portal we worked on:
Nicki Minaj: Queen AR Experience
Open this AR lens in Snapchat here.
Personal Projects, Hobbies, Etc.
I also wanted to spend a minute talking about personal projects and such. As mentioned, I've been putting a lot of energy into my new gig. Previously during my free time over the course of this year, I was working on two 3D game prototypes. I showed them at small demo nights in New York to big conferences around America like GDC and PAX East. It's been kind of a wild year from a game development perspective. Now that my hobby of creating 3D content is now my job. I've been trying to figure out how I should spend my newly found free time. So I've really been thinking about it and decided a couple things I want to do:
- Put more energy into creating really amazing immersive content. This means work on small projects that help improve workflow, quality, and style. I also think I need a mentor so I'm going to look for one.
- Be more consistent with working out to back in shape and bring sexy back. I've been really bad about being consistent, I can do better.
- Spend more time with old/new friends and have fun. I'm a bit of a workaholic and want to change that. I do think that's just a byproduct of doing anything you love to do though but I miss being around good humans and little furry animals.
So with all that said, I'm going to push pause my previous game development projects for now and work on the above. I think that's everything but I plan to write these updates each month unless there's something time sensitive to push out. Thanks for reading.